Content

In this video you will learn (at least) 20 tips to speed up the creation of UV maps. Below you can find an overview of all tips.

Tip Overview

01:13 – Tip 01: Generate UVs
01:59 – Tip 02: Mark / Clear Seam & Unwrap Shortcuts (Edit Mode / Ctrl + E & U)
02:55 – Tip 03: Smart UV Project (Edit Mode / U → Smart UV Project)
04:48 – Tip 04: Project from View (Edit Mode / U → Project from View)
05:20 – Tip 05: Live Unwrap (Edit Mode / Tool Shelf → Options → Live Unwrap)
05:53 – Tip 06: Tag Seam (Edit Mode / Tool Shelf → Options → Tag Seam)
06:40 – Tip 07: Keep UV and Edit Mode Mesh Selection in Sync (UV/Image Editor → Header)
07:59 – Tip 08: Mirror Seams (Edit Mode & Edge Select / Shift + G → Seam / 3D View → Header → Select → Mirror)
09:16 – Tip 09: Changing Island Margin (Edit Mode / U → Unwrap / Operator Panel → Margin)
09:40 – Tip 10: Changing Unwrap Method (Edit Mode / U → Unwrap / Operator Panel → Method)
10:35 – Tip 11: Island Selection (UV/Image Editor → Header → Island Selection)
11:29 – Tip 12: Protect Islands (UV/Image Editor / P & Alt + P)
12:27 – Tip 13: UV Sculpt (UV/Image Editor → Tool Shelf → Options → UV Sculpt)
13:22 – Tip 14: Show Stretching (UV/Image Editor → Properties → Display → Stretch)
15:32 – Tip 15: Average Island Scale (UV/Image Editor / Ctrl + A)
16:02 – Tip 16: Live Unwrap (UV/Image Editor) → (UV/Image Editor → Tool Shelf → Options → Live Unwrap)
17:21 – Tip 17: UV Grid Texture (UV/Image Editor → Header → New)
18:37 – Tip 18: Multiple UV Maps (Properties Editor → Object Data → UV Maps)
21:36 – Tip 19: Draw other Objects (UV/Image Editor → Properties → Display → Draw other Objects)
22:37 – Tip 20: Texture Atlas Addon (Properties Editor → Render → Texture Atlas)
24:07 – Tip 21: Selecting Islands in 3D View (Edit Mode / Face Select / L)

You like this video?

Get exclusive tutorials and support my work!

Learn more