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I attended the Blender Conference 2017 in Amsterdam, my personal highlight of (every) year. Besides meeting awesome Blender people and listening to great talks, I was also speaker there. I gave a workshop about sculpting in Blender. Luckily it was recorded for you. In this workshop I will show you efficient workflows to sculpt organic shapes in Blender.

If you are interested in the other presentations, check the YouTube Playlist below.

You will learn:

  • How to quickly build up base meshes and how to use dynamic topology the right way
  • Useful sculpting tricks
  • How to pose high resolution characters
  • How to manage sculptings with many polygons
  • How to solve sculpting problems
  • and how to shade your dynamic topology sculpting using procedural shaders

Also, I announced my next big Blender video course about sculpting in Blender. You can watch the teaser below.

The quality of talks this year was very high. If you are interested in the other presentations, check the YouTube Playlist below.