In this video I show you how I sculpt a viking character using Blender (Dynamic Topology) and how I set up the precedural shaders. In addition I will talk about the free – pay-what-you-want thing I started in the last video. Skip the bla bla and start the viking timelapse at 04:30 min. 😉
If you like to download the 3d model and the full realtime video of the sculpting process, click here.