In this video you will learn how to sculpt a hydra creature in Blender (Dynamic Topology) and how to set up precedural shaders. Additionally we will take a look in to the EEVEE realtime render engine in Blender 2.8.
02:26 – Start of the timelapse
03:22 – Use curves for sculpting
06:40 – Pull out geometry (Sculpt Mode)
08:37 – Rotate objects using the 3D cursor
10:54 – Copy transformations to another object
12:39 – Temporarily save different transformations
16:48 – Isolate objects
18:37 – Work with linked object data
22:35 – Displace Modifier for adding more details
28:18 – Use the Jitter option (Sculpt Mode)
31:36 – Analyzing the scene setup
34:16 – Analyzing the procedural shaders
41:11 – Analyzing the post processing (Photoshop)
42:59 – Hydra in Blender 2.8 EEVEE demo
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