Content

In this video you will learn how to use 10 new features for Cycles in Blender 2.80 (Alpha). To understand each feature better, I will explain them on practical example.

Also, a big THANK YOU to UV Packmaster for supporting the video. Check the UV Packmaster addon for improving your UV mapping workflow in Blender.

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Hard-surface Modeling Course

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Chapters

00:00 – Introduction
01:49 – Feature #01: Bevel Shader
04:29 – Feature #02: Ambient Occlusion Node (bronze material)
12:12 – Feature #03: Random Walk Subsurface Scattering
14:03 – Feature #04: Principled Hair Shader
18:43 – Feature #05: Principled Volume Shader
22:41 – Feature #06: Combined GPU and CPU rendering
23:52 – Feature #07: Change viewport rendering resolution
25:06 – Feature #08: Transparent rendering with refractive shaders
27:24 – Feature #09: Optimized shadow catcher
28:53 – Feature #10: EEVEE (realtime material preview)
31:56 – Outro

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