In this video I show you how I sculpt a viking character using Blender (Dynamic Topology) and how I set up the precedural shaders. In addition I will talk about the free – pay-what-you-want thing I started in the last video. Skip the bla bla and start the viking timelapse at 04:30 min. 😉

If you like to download the 3d model and the full realtime video of the sculpting process, click here.

You like this video?

Get exclusive bonus content for this project and support my work!

Learn more