In this video you will learn how to sculpt a hydra creature in Blender (Dynamic Topology) and how to set up precedural shaders. Additionally we will take a look in to the EEVEE realtime render engine in Blender 2.8.

Get the project files and realtime recording here (EEVEE file included)


02:26 – Start of the timelapse
03:22 – Use curves for sculpting
06:40 – Pull out geometry (Sculpt Mode)
08:37 – Rotate objects using the 3D cursor
10:54 – Copy transformations to another object
12:39 – Temporarily save different transformations
16:48 – Isolate objects
18:37 – Work with linked object data
22:35 – Displace Modifier for adding more details
28:18 – Use the Jitter option (Sculpt Mode)
31:36 – Analyzing the scene setup
34:16 – Analyzing the procedural shaders
41:11 – Analyzing the post processing (Photoshop)
42:59 – Hydra in Blender 2.8 EEVEE demo


Blender 2.8 EEVEE Tutorial
Viking Sculpting Tutorial
17 Tips to Speed Up Modeling in Blender (Tutorial)
Filmic Blender Tutorial


Download Blender
Download Blender 2.8 (EEVEE)


Weekly CG Challenge
Artwork by Mike Sekowski (Msekowsk!08)
Free HDRIs


Sculpt Tools UI Addon
Speed Sculpt Addon (paid)

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